event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage		Alpha		"0"		Linear 0.0 0.0

	Animate PlayerStatusHealthValue 			FgColor 	"Health Buff" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpec 		FgColor 	"Health Buff" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpecT 		FgColor 	"Health Buff" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueFreeze 		FgColor 	"Health Buff" 	Linear 0.0 0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 0.0

	Animate PlayerStatusHealthValue 			FgColor 	"Health" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpec 		FgColor 	"Health" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpecT 		FgColor 	"Health" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueFreeze 		FgColor 	"Health"	Linear 0.0 0.0
}

event HudHealthDyingPulse
{
	Animate	PlayerStatusHealthBonusImage		Alpha		"0"		Linear 0.0 0.0

	Animate PlayerStatusHealthLowBG				Alpha		"255"		Linear 0.0 0.0

	Animate PlayerStatusHealthValue 			FgColor 	"Health Low" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpec			FgColor		"Health Low"	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpecT 		FgColor 	"Health"		Linear 0.0 0.0
	Animate PlayerStatusHealthValueFreeze		FgColor 	"Health Low" 	Linear 0.0 0.0
}

event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse 0.0

	Animate PlayerStatusHealthLowBG				Alpha		"0"		Linear 0.0 0.0

	Animate PlayerStatusHealthValue				FgColor 	"Health" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpec		 	FgColor 	"Health" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpecT 		FgColor 	"Health" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueFreeze 		FgColor 	"Health" 	Linear 0.0 0.0
}